現在表示しているスレッドのdatの大きさは161KBです。
レス数が1000を超えています。残念ながら全部は表示しません。
流れを切って
;------------------------------------------------------------------------------
[State -1, ライン移動]
type = ChangeState
value = 25
triggerall = command = "holddown"
trigger1 = ctrl
[State -1, ライン移動]
type = ChangeState
value = 26
triggerall = command = "holdup"
trigger1 = ctrl
;---------------------------------------------------------------------------
;ライン移動
[Statedef 25]
type = S
physics = S
sprpriority = 0
velset = 0,0,2
anim = 0
[State 25, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 25, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State 25, 4]
type = ChangeState
trigger1 = Time = 1
value = 0
ctrl = 1
;ライン移動
[Statedef 26]
type = S
physics = S
sprpriority = 0
velset = 0,0,-2
anim = 0
[State 26, 1]
type = VelSet
trigger1 = command = "holdfwd"
x = const(velocity.walk.fwd.x)
[State 26, 2]
type = VelSet
trigger1 = command = "holdback"
x = const(velocity.walk.back.x)
[State 26, 4]
type = ChangeState
trigger1 = Time = 1
value = 0
ctrl = 1
;---------------------------------------------------------------------------
こんな感じにすればベルトスクロールっぽい動きも可能なのね
ステージのtopboundとbotboundで移動可能範囲を決めておく必要があるみたいだけど